New Monster: Dire Imp
The most updated version of this content can be found within The Impermissicon, a free 254-page compendium that you can download right here, filled with 24 subclasses, 3 prestige classes, 2 feats, 107 spells, 118 spell variants, 91 monsters, 61 magic items, 24 poisons, 23 diseases, and even more goodies themed around lycanthropes, vampires, and forbidden magic for both players and DMs!
“Oh Theramund, I must admit that you are clever. Indeed, you are too clever for your own good. Perhaps if you had wisdom to match your cleverness, you would have never summoned me in the first place. You sought a servant, but have become one instead.”
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The Impermissicon, our upcoming compendium of forbidden magic and eldritch lore, contains plenty of fiends, but few actual demons and devils, since the official D&D releases provide so many of these options already. There are a few exceptions, however, such as this preview: the Dire Imp, a larger, stronger, smarter, and generally more powerful version of the classic imp.
Many D&D players may assume, once they encounter a strange, eerie, or supernaturally-tough wolf, that they’ve met a werewolf. But using D&D Unleashed, a DM can make things more complicated! A mysterious wolf can still be a werewolf, but it could also be a feral hag. If the wolf is revealed to have weakness to silvered weapons, the feral hag might be ruled out — but that still leaves the possibility of the wolf actually being the big bad fey known as a wolfen, or being a dire imp that has taken the form of a wolf. Under such confusing conditions, monster hunters must be considerably more discerning before fighting such an ominous beast…